Traveller-digest      Thursday, August 5 1999      Volume 1999 : Number 920



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Spacedocks
Planetology 102
Re: Spacecraft Combat ratings question
Re: re Gen Con UK
Earthlike Planets
Re: re Gen Con UK
Re: Yet more filk
Re: Spacecraft Combat ratings question
FW: Traveller World Settlement (Was:  Re: Traveller-digest V1999 #915)
FW: Spacecraft Combat ratings question
Re: re Gen Con UK
Re: re Gen Con UK
Re: First In
OT: Hitchhikers Guide on CD
Re: UNCLASSIFIED Connecticut Yankee in King Arthur's Court (new in TRAVELLERT )
Re: Hitchhikers Guide on CD
Re: UNCLASSIFIED Connecticut Yankee in King Arthur's Court (new in TRAVELLERT )
Re: Hitchhikers Guide on CD

----------------------------------------------------------------------

Date: Wed, 04 Aug 1999 22:41:45 GMT
From: j_pete@bellsouth.net (Pete)
Subject: Re: Spacedocks

On Fri, 6 Aug 1999 00:20:01 +0100, "Nick Bradbeer"
<nickb@ndirect.co.uk> wrote:

>>>Flying by too close will result in your violated restricted "air
>>>space".
>>
>>How about "restricted space space"?
>
>
>Or even, <shock>, "restricted space"?
>
>NB

Oh no! That would make too much sense. We'll not be having any of
that. 8-)



================================================================================
- - Pete                                                      j_pete@bellsouth.net

"Thoughts of sex distracted me and now I have to immolate myself to subdue the
 buzzing in my head!"                 -Tom Servo

------------------------------

Date: Wed, 4 Aug 1999 20:06:26 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: Planetology 102

Planetology 102

OK, Aliens and alien life forms have been discussed any number of
times, but we all know that Travellers are in it for the money as
much as anything else, and money often means metal and minerals.
So exactly what ARE Sternmetal Horizons and Ling Standard
Products fighting over, and where, and why?

 In my Planetology 101 posts a while ago, I discussed the "big
four" elements (hydrogen, oxygen, carbon, and nitrogen) and their
relationship to life. In this series, I look at the principal
rock-formers and their relationship to planets.

In one of his Xenobiology 101 posts about a month ago, Robert O'
Connor gave a list of cosmic abundances of elements. His appeared
to be based on mass with hydrogen as a standard. This list is
based on numbers of atoms (more useful, to me) with silicon as a
standard. These solar system abundances are thought to be fairly
close to cosmic proportions, but, as I will show at the end,
minor differences on a cosmic scale may be very important on a
planetary scale. 

Solar system abundances (per 10^6 Si atoms)
H    27.9e9    Cr   14e3      Ga   38
He   2.7e9     P    10e3      Sc   34
O    23.8e6    Mn   9.6e3     Sr   24
C    10.1e6    Cl   5.2e3     B    21
Ne   3.4e6     K    3.8e3     Br   11.8
N    3.1e6     Ti   2.4e3     Zr   11.0
Mg   1.1e6     Co   2.2e3     Rb   7.1
Si   1.0e6     Zn   1.3e3     As   6.6
Fe   0.9e6     F    843       Te   4.8
S    515e3     Cu   522       Xe   4.7
Ar   101e3     V    293       Y    4.6
Al   85e3      Ge   119       Ba   4.5
Ca   61e3      Se   62        Sn   3.8
Na   57e3      Li   57        Pb   3.2
Ni   49e3      Kr   45        Mo   2.6


1. The Noble gases.
     Helium and Neon are important industrial gases. They are
comparatively rare and expensive at lower TLs, since they are
light and easily lost from terrestrial planetary atmospheres, but
they are make up some 25% (by weight) of a gas giant's
atmosphere. The same noble gases that are contaminants in the
jump fuel are essential in the superconducting magnets in the
fusion reactor and weapons systems. Skimming and separation
facilities located in orbit or on a convenient moon of gas giant
at TL 9+ worlds are major suppliers of these gases.

2. Oxides
     There is more than enough oxygen in the cosmos to combine
with all elements less abundant than carbon, with plenty left
over. Oxygen in some form is hard to escape. Most elements have
one or more compounds with oxygen, and all but a few are solids
at temperatures comfortable to humans.
     The number one oxide and compound in the cosmos is water,
but at pressures below about 1/20 earth atmosphere, it does not
exist as a liquid and behaves like dry ice. Carbon dioxide can be
liquefied at high pressure and low temperature, but, as discussed
in Planetology 101, most planets with such conditions keep their
carbon as methane.

Next up: Silicates.

  

------------------------------

Date: Wed, 4 Aug 1999 21:55:35 -0300 (ADT)
From: misha@empire.atlantic-online.ns.ca
Subject: Re: Spacecraft Combat ratings question

On Wed, 4 Aug 1999, Thad Coons wrote:

> >        Anything less than 1000dton is a criticals-magnet,
> >waiting for some lunatic with several rows of USP9 lasers and
> >missles to alblatize the armor belt and convert it to a smear of
> >plasma.
> 
>    I take it that SDBs typically aren't _meant_ to stand up to
> ships of the line. 

	Hi, Thad!
	Well, any doctrine discussion I have ever read indicates they are
supposed to be ambushing the Big Boys in places like the Gas Giant during
fueling ops.  No number of 400dton SDB's are going to worry a Tigress, or
even an Atlantic;  even encumbered by a gravity well.  So the design seems
contradictory to the mission doctrines I have read.  Really, the SDB ought
to have at least a bay weapon to worry a cruiser.

>Most of them most of the time are sitting
> around waiting for something to happen, which is usually ethics
> adjustment (mostly smugglers & speeders) and flaming idiot
> cleanup (S&R).

	Yeah, I suppose this is a good job for small ones...  treat them
as non-jump Patrol Cruisers.  

> Quite a few them are patrolling class B ports and
> medium population worlds that might be able to afford a single
> destroyer if they saved for a century or two.

	Hmmm...  I dunno if I can accept that...  even with TCS rules, any
world big enough for a class B port ought to be able to build a DesRon per
decade, even if they are frugal about defense spending.

>    If your hipop worlds want something that can survive long
> enough to keep the marines from landing anywhere valuable until
> the Navy gets its pants pulled back up and comes to the rescue, I
> don't see any compelling reason they can't turn in ten squadrons
> of "ordinary" SDBS for one with ships ten times bigger.
>   

	Which is most likely the case, now that you say it.  Light patrol
SDB's that you don't mind being out in the open, and the bigger attack
ships that you keep hidden.  Yeah, that would make some sense.

	--Michel

	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
		Michel R. Vaillancourt
		misha@atlantic-online.ns.ca

	   Dad, Hubby, MIS Manager, Gamer, Author, SCAdian....
		"Who the heck has the time to have a LIFE?"
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
		Into Cyberpunk?  Check Out:
		"http://www.atlantic-online.ns.ca/cp2020"
		Into Traveller?  Check Out:
		"http://www.atlantic-online.ns.ca/traveller"
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-

------------------------------

Date: Thu, 5 Aug 1999 00:19:10 +0100
From: "Mark Preston" <mark@mpreston.demon.co.uk>
Subject: Re: re Gen Con UK

- -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Try W.H.Smiths - they did a boxed set of tapes, so they should be
favourite for a CD, if there is one.
- - -----Original Message-----
From: Jory Earl <j-man@iname.com>
To: traveller@lists.imagiconline.com
<traveller@lists.imagiconline.com>
Date: 04 August 1999 23:50
Subject: Re: re Gen Con UK


>BTW, sorry to interrupt here, but do any of you brits know if the
Radio
>Series of "Hitchhiker's Guide to the Galaxy" is on Compact Disc?  If
so,
>where may it be purchased?
>___________________________________________________________
> J-Man
> ICQ# 2843475
> New Hampshire - U.S.A.
> Email : j-man@iname.com
> Home Page : http://www.geocities.com/~jman037/
>___________________________________________________________
>
>
>
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Version: PGPfreeware 6.0.2i

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------------------------------

Date: Wed, 04 Aug 1999 19:59:45
From: "Douglas E. Berry" <dberry@hooked.net>
Subject: Earthlike Planets

The thread on generating Earth-like worlds using _First In_ has me
wondering why people are so worried about getting the "correct" results.

For me, half the fun is setting scenarios in the odd corners of the
universe.  Anyone can write a wilderness chase, but run one set on a world
where lead flows like water during the hundred hour day!

Having Earthlike worlds be rare underlines their value.  I'm considering
doing a GURPS:Traveller subsector in Fornast using straight First In rules,
just to see what happens.
- -- 

Douglas E. Berry   Templar Agent at Large.
dberry@hooked.net  http://jump.to/SyleaDownport

TravGeekCode: 
tc+ tm+ !tn- t4@ ?tg+ tt@ to(CORPS)++ ru@ $ge++ 3i
ii+ au st+ ls+ pi kk+ so(++) va++ dr+ zh+ sw++ ?da
         

------------------------------

Date: Thu, 5 Aug 1999 14:01:50 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: re Gen Con UK

- ----- Original Message -----
From: Jory Earl <j-man@iname.com>
To: <traveller@lists.imagiconline.com>
Sent: Thursday, August 05, 1999 5:13 AM
Subject: Re: re Gen Con UK


> BTW, sorry to interrupt here, but do any of you brits know if the Radio
> Series of "Hitchhiker's Guide to the Galaxy" is on Compact Disc?  If so,
> where may it be purchased?
>

A friend of mine brought the (7-CD I think) set of Hitchhiker's several
years ago down here in Australia... I copied it to cassette, so I can't tell
you who put it out... but it is available, that being the point.  Any record
store in Australia (well, SE Queensland anyway) can get it in by the name
alone, perhaps your local can to.

- -- The Roc

------------------------------

Date: Wed, 04 Aug 1999 23:44:49 -0900
From: Peter Newman <pnewman@gci.net>
Subject: Re: Yet more filk

"Nick Bradbeer" <nickb@ndirect.co.uk> wrote

> >Pass the Geritol, that made me feel *real* old...

> Yeah, and walk to the games shop. Barefoot. In the snow.
> Uphill there, uphill back.<g>

You had hills!  Why when I was young hills had not 
yet been invented.  We had to crawl out of our pools
of tidal scum, holding our breath (lungs had not
yet been invented either) to reach another pool
of tidal scum, on the other side of Pangea, where
you could find games.

> "Sword Worlder" <swordworlder@clinic.net> wrote

> Oh no, it was much worse than that!  We didn't even have e-mail, never mind
> the Web.  We had to actually _go_to_the_store_ to find out if a new
> supplement had come out (you'd never be impertinent enough to phone them).

You had _stores_ ? (much less phones).  Why when I was young games
were not available in stores.  Stores had not been invented yet.
I had to carve early character sheets into the sides of
trees 
using only a fulsom point.

> Michael Peters <travelleri@home.com> wrote

> Dice AND feet! you guys had it made! We walked on stumps to get odd
> shaped rocks and had to paint the pips on 'em ourselves!

You had paint ?!  Why when I was young paint had not yet
been invented.  We had to mark our odd shaped rocks with
our own circulatory fluids.  When we were done we had to
wait for an earthquake to roll the dice since hands had
not been invented yet either.

 "Douglas E. Berry" <dberry@hooked.net> wrote

> We used to dream about having rocks, or spit for that matter.


You had dreams ?!?  Why when I was young dreams had 
not yet been invented.  
[See The Origin of Consciousness in the Breakdown of
the Bicameral Mind]

 "The Roc" <roc@kewl.com.au> wrote

> And we only had steam powered computers and the web was what a spider built
> on the back!  I remember many an hour shovelling coal to get mine working!

You had coal! Why when I was young the organic matter that
would later become coal had not even formed for
the first time.

Peter - pausing and looking at the grease spot someone 
is trying to tell me used to be a horse :}

------------------------------

Date: Thu, 05 Aug 1999 09:22:40 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: Spacecraft Combat ratings question

At 21:55 04/08/1999 -0300, misha@empire.atlantic-online.ns.ca wrote:
>On Wed, 4 Aug 1999, Thad Coons wrote:
>
>> >        Anything less than 1000dton is a criticals-magnet,
>> >waiting for some lunatic with several rows of USP9 lasers and
>> >missles to alblatize the armor belt and convert it to a smear of
>> >plasma.

Not under High Guard - factor 13+ armour, agility 6 and a model/9
computer mean that the 200t design in Sup 9 can win against the
cruiser designs in that book - but they need odds in their favour
of about 30:1. The cost odds are 100:1 but since it is cheaper to
attack one planet than defend everywhere you aren't likely to get them.
However it is certainly possible for a pack of SDBs to hide in a
system and then mission kill individual ships.

>>    I take it that SDBs typically aren't _meant_ to stand up to
>> ships of the line. 
>
>	Hi, Thad!
>	Well, any doctrine discussion I have ever read indicates they are
>supposed to be ambushing the Big Boys in places like the Gas Giant during
>fueling ops.  No number of 400dton SDB's are going to worry a Tigress, or
>even an Atlantic;  even encumbered by a gravity well.  So the design seems
>contradictory to the mission doctrines I have read.  Really, the SDB ought
>to have at least a bay weapon to worry a cruiser.

The Sup 9 cruisers are all let down by their low armour factors and the
lack of agility 6 which seems to be the compromise required to get
jump-4.

Under High Guard, this means that a pack of the 200t SDBs from that book
can mission kill the cruiser with Weapon-1 hits.

Using a 1kt design with a bay weapon won't help against the bigger
targets, since bay mounted nuclear missiles and mesons won't get
through decent screens and even a factor 9 PA still gets the +6
on the damage roll, which puts it off the table.

Something nearer 10kt with a spinal mount is going to be needed against
proper battleships.

This is for High Guard.

Later systems tend to penalise small ships more for carrying armour,
and have a more progressive effect for bigger weapons (instead of the
factor 9-A divide) so the results are likely to be very different.

Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Thu, 5 Aug 1999 16:25:56 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Traveller World Settlement (Was:  Re: Traveller-digest V1999 #915)

- -----Original Message-----
From: owner-traveller@lists.imagiconline.com
[mailto:owner-traveller@lists.imagiconline.com] On Behalf Of Nick
Bradbeer
Sent: Friday, 6 August 1999 1:38
To: traveller@lists.imagiconline.com
Subject: Re: Traveller World Settlement (Was: Re: Traveller-digest V1999
#915)


>    The UWP gives us just the raw data, we still have to do the work.  Take

<SNIP>

Well, as fair as I can see, this thread is pretty analogous to the two
schools of character generation;
a) You generate all the stats, a la CT, and the fun part is creating a life
story about thos stats, or
b) You roleplay through the life (the fun part) and assign stats along the
way. (Often used for TNE).

Just as both of the above are equally valid, so both ways of creating worlds
are valid. I have feeling we're going to see the same arguments stated and
restated on both sides without reaching a conclusion. Don't worry about it,
there's really no conclusion that needs to be drawn.

Nick
- ---
With two cents less in his pocket.

Unfortunately here in Australia the minimum we cna put in is five cents as
some years back the government abolished all the one and two cent coins.

But here goes, as the precise mechanics of planetary formation are still not
known, go with whatever feels comfortable, mix and match. Or design without
recourse to dice rolls, after all, I think it was Einstein who said god
doesn't play dice with the Universe ..."neither should we, unless it
suits..."

AF

------------------------------

Date: Thu, 5 Aug 1999 16:25:59 +0800
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: FW: Spacecraft Combat ratings question

- -----Original Message-----
From: owner-traveller@lists.imagiconline.com
[mailto:owner-traveller@lists.imagiconline.com] On Behalf Of
misha@empire.atlantic-online.ns.ca
Sent: Thursday, 5 August 1999 8:56
To: INTERNET:traveller@lists.imagiconline.com
Subject: Re: Spacecraft Combat ratings question


On Wed, 4 Aug 1999, Thad Coons wrote:

> >        Anything less than 1000dton is a criticals-magnet,
> >waiting for some lunatic with several rows of USP9 lasers and
> >missles to alblatize the armor belt and convert it to a smear of
> >plasma.
>
>    I take it that SDBs typically aren't _meant_ to stand up to
> ships of the line.

	Hi, Thad!
	Well, any doctrine discussion I have ever read indicates they are
supposed to be ambushing the Big Boys in places like the Gas Giant during
fueling ops.  No number of 400dton SDB's are going to worry a Tigress, or
even an Atlantic;  even encumbered by a gravity well.  So the design seems
contradictory to the mission doctrines I have read.  Really, the SDB ought
to have at least a bay weapon to worry a cruiser.

>Most of them most of the time are sitting
> around waiting for something to happen, which is usually ethics
> adjustment (mostly smugglers & speeders) and flaming idiot
> cleanup (S&R).

	Yeah, I suppose this is a good job for small ones...  treat them
as non-jump Patrol Cruisers.

> Quite a few them are patrolling class B ports and
> medium population worlds that might be able to afford a single
> destroyer if they saved for a century or two.

	Hmmm...  I dunno if I can accept that...  even with TCS rules, any
world big enough for a class B port ought to be able to build a DesRon per
decade, even if they are frugal about defense spending.

>    If your hipop worlds want something that can survive long
> enough to keep the marines from landing anywhere valuable until
> the Navy gets its pants pulled back up and comes to the rescue, I
> don't see any compelling reason they can't turn in ten squadrons
> of "ordinary" SDBS for one with ships ten times bigger.
>

	Which is most likely the case, now that you say it.  Light patrol
SDB's that you don't mind being out in the open, and the bigger attack
ships that you keep hidden.  Yeah, that would make some sense.

	--Michel

	See what happened to the light attack craft (which are basically SDBs) in
Honor Harringtons universe when they run into the starships. Either they
successfully run away or they die, in large numbers.

------------------------------

Date: Thu, 5 Aug 1999 09:35:32 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: re Gen Con UK

Nick writes:

>>- SpaceDogs II - fun and games with the Vargr Underdogs
>>- Delta 3 is Down - an important Zhodani Courier Mission
>>- The obligatory silly Traveller adventure.
>Did you do the Traveller/Red Dwarf adventure at Baroquon?

I ran it at GenCon 97. Last year we ran Star Worn as the silly at GenCon
98. Andy Lilly wrote them both....

>I want to join (I've not been a member for too long now). I'll see you on
>Friday, or possibly Saturday.

We'll be in the trade hall, probably wearing silly costumes.

I'll be the Solsec, sorry, Confederation Navy one ;-)

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
"In the End I found beginnings, not a vision, a wake up call.
Raised from the dead by a beating heart and at last I can
  see it all. And my eyes were opened to the darkness.."
                  Fish /Raingods with Zippos/
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Thu, 5 Aug 1999 09:59:11 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: re Gen Con UK

Volker Greimann <volker@greimann.de> writes:

>>There will be up to four new releases if all goes will. Only one of these
>>is a 101 book. ;-)
>What will the others be?

ACQ. And two adventures; one you've seen before mangled by IG in Missions
of State which is now restored to its full non-IG'd version, the you won't
have seen unless you've played any of our tournaments. The adventures
should be usable with any version of Traveller. The TML said it wanted LBB
style adventures packed with deckplans, maps and plot, so we'll watch the
sales of these with interest.

How many we have ready depends on how smoothly the layout etc goes. I would
bet on three, not four releases.

>>It's likely that the big box of old Traveller material will also make it to
>>the stand, selling at the low prices BITS members have got used to...
>Grr, makes one wish one could be there. Why-o-why does WoTC not have a Gen
>Con on the mainland as well, btw?

I believe there is a BeNeLux Gencon annually?

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
"In the End I found beginnings, not a vision, a wake up call.
Raised from the dead by a beating heart and at last I can
  see it all. And my eyes were opened to the darkness.."
                  Fish /Raingods with Zippos/
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Thu, 5 Aug 1999 09:46:29 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: First In

Bruce Johnson <johnson@pharmacy.arizona.edu> writes:

>John Buston wrote:
>Rob Prior also posted that Scouts was similar in this respect.

<Rob Prior>

I've been copying Rob some of the TML while he's been away - he wrote (in
response to Andy Akins):

Andy A>The problem is, from a Traveller standpoint, there just aren't too many
>liveable planets. The vast majority of planets generated appear to be
>airless rockballs, no water - including worlds in the lifezone. While this
>may be realistic, it doesn't _feel_ like Traveller.
>
>So I guess I have a few questions -
>    One: has anyone else noticed this? 'Cause if you haven't, maybe there's
>a bug in my software.
>    Two: Is this something that should be changed for a "Traveller-esqe"
>campaign?
>    Three: How could it be changed? What tables/rolls/DMs can be fiddled
>with to get a few more planets with atmospheres and hydrospheres as
>mainworlds?

This problem has been around since Book 6: Scouts. Basically, the CT method
of generating mainworlds doesn't match the real world parameters for
generating star systems.

The best solution I found was to start with the mainworld and work
backwards, filling in the details and fleshing out the rest of the system
from that. Even then, you frequently get lots of anomalies that need
hand-tweaking.

</Rob Prior>

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
"In the End I found beginnings, not a vision, a wake up call.
Raised from the dead by a beating heart and at last I can
  see it all. And my eyes were opened to the darkness.."
                  Fish /Raingods with Zippos/
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Thu, 5 Aug 1999 11:57:31 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: OT: Hitchhikers Guide on CD

>BTW, sorry to interrupt here, but do any of you brits know if the Radio
>Series of "Hitchhiker's Guide to the Galaxy" is on Compact Disc?  If so,
>where may it be purchased?

Try this URL - I suspect that it is the correct CD but you may want to
check it with a full record guide. The  URL is the Internet Bookshop's CD
side. I've used their book side before and they've been reliable and quick.

http://www.cdparadise.com/ser/serdsp.asp?shop=1&isbn=BBCCD6001&DB=620

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
"In the End I found beginnings, not a vision, a wake up call.
Raised from the dead by a beating heart and at last I can
  see it all. And my eyes were opened to the darkness.."
                  Fish /Raingods with Zippos/
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Wed, 4 Aug 1999 20:29:51 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: UNCLASSIFIED Connecticut Yankee in King Arthur's Court (new in TRAVELLERT )

In mail you write:

>>Personally speaking, being of the humanities strand I'd know I'd be well
> and
>>truly... in a bad place. But as for you science types , you'd probably be
>>kings/queens/kinueens/royal ?? in five years flat.
>
>
> Well, I for one'd be screwed. "Okay guys, we're going to build a thing
> called a 'microchip factory' and when we've done *that* I'll show you
> something REALLY impressive...."

That's why us "old-timers" are so useful. Before the microcomputer
revolution, it was pretty much a *given* that you were going to wind up
doing some financial programming at least part of the time. So we were
*required* to take accounting.

Introduce double-entry bookkeeping and the kinmgdom's "bean counters"
will love you. The folks who fudged their books won't be as happy. 

Heck introducing "positional notation" may be a major revolution. And
the abacus goes well with that breakthrough.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Thu, 5 Aug 1999 07:39:17 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Hitchhikers Guide on CD

Thanks Dom!  You certainly know where your towel is!  :)
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Thu, 5 Aug 1999 07:36:17 EDT
From: AveNelso@aol.com
Subject: Re: UNCLASSIFIED Connecticut Yankee in King Arthur's Court (new in TRAVELLERT )

In a message dated 8/5/99 7:07:47 AM Eastern Daylight Time, 
shadow@krypton.rain.com writes:

<< 
 Heck introducing "positional notation" may be a major revolution. And
 the abacus goes well with that breakthrough.
  >>
I think almost any of us could explain a printing press to a ancient/medieval 
style culture.  The trick is knowing the language.  Hee's where 18 years of 
Latin comes in handy.

                Dave Nelson

------------------------------

Date: Thu, 5 Aug 1999 07:48:13 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Hitchhikers Guide on CD

That's the right stuff, alright, however they are not shipping as they are
out of stock and have no future dates set for more..

My other option, since I do own the tapes, is to somehow record them on my
hard drive then burn them onto a CD.  I have just a tape player with RCA
connectors.  I have an RCA to 1/4 inch plug cable.

I could plug the cassette player into the line input on the sound card, but
after that I'm clueless as I don't have any sound software.  Ideas?
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

End of Traveller-digest V1999 #920
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